My Resume
Over 10 Years of expertise in Game and Level design, with 5 years in AAA games, using Unreal Engine, Unity and proprietary engines.
Adept at communicating and providing solutions to complex design decisions and challenges.
Experience
Game and Level Designer July 2022 - Present
Avrioc Technologies - MyWhoosh
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Successfully designed, prototyped and released features into MyWhoosh live ops collaborating with multidiscipline teams.
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Pitched and collaborated preproduction of upcoming new world as level designer.
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Created blueprints to speed up level design processes.
Level Designer September 2017 - July 2022
Sumo Digital - Unreleased FPS RPG.
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Scripted overworld side quests and blocked out arenas.
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The Texas Chain Saw Massacre
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Mentored fellow designers in Unreal engine.
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Worked with technical designers from Sumo Nottingham.
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Implemented replay feature for prototyping and testing.
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Prototyped character costume customisation for technical artists.
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Polished and balanced minigames.
Sackboy: A Big Adventure
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Created gameplay moments and level flows with designers from Sumo Sheffield.
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Prototyped several gameplay objects.
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Collaborated with level artists on art pass early iterations of underwater levels.
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Unreleased title - Kart racing game
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Created a number of racing tracks of varying complexity.
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Scripted intro and outro cameras.
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Unreleased title - Beat em up
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Successfully led and implemented tutorial level with programmers.
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Created levels and scripted cameras and arenas.
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Balanced combat arena scenarios and boss fights.
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Unreleased title - 3D platformer (DLC)
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Helped other designers with setting up level blueprints and objectives.
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Create and scripted platformer levels requiring unique 3D navigation.
Junior Game Designer March 2017 - September 2017
Anibrain Interactive
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Preproduction, prototyping and documentation of AR and VR games.
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Coordinated and implemented loot box VFX + animations for VR game client.
Junior Game Designer July 2014 - November 2016
Green Ice Games - DGU
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Successfully led three person team to complete tutorial within very limited budget
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Game and level design
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NPC dialogues
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Education
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Supinfogame Rubika Pune, India
Masters in Game Design and Project Management
300/300 ECTS credits
Final Year Project Jury Distinction Award
Skills
Level Design
Visual Scripting
Game Design
Design Documentation
3Cs
Game system implementation
Mission Design
Playtest and iteration
Software
Unreal Engine
Unity
Adobe Photoshop
Blender
Confluence
Microsoft Office
Google Docs
Perforce
Jira
Trello
About
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I have 10 years of cumulative experience in PC/Console game and level designing; working with multiple global studios to deliver games to the finish line and beyond.
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Introduced to video games early in childhood, my first games are the ilk of Jill of the Jungle, Lemmings, Contra, Quake and Half-life. I dropped out my EE Btech studies to learn how to make games professionally.
I love coming up with solutions for problems and thrive in tight deadlines.
Cycling, history, cooking and military aviation are some of my hobbies.