D.G.U
Platform: Windows
Genre: Adventure, Comedy
Company: DSK Green Ice Games
Engine: Unreal Engine 4
Tools: Tortoise SVN, Adobe Photoshop, Trello
Position: Junior Game Designer
Duration: 1 Year
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Responsibilities:
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Designing game mechanics, systems and enemies with core design team
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Design and creation of tutorial level in short notice with small internal team (1 week)
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Creating item names, formulas and NPC dialogues
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Designing levels, progression, targets, their routines and implementing the same
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Visual scripting of NPC routines and various trigger conditions
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Designing and creating two mini-games via visual scripting
Description: D.G.U is 3rd person adventure comedy game made by indie game startup Green Ice Games in which the player needs to “get rid of” targets assigned to him by his teachers. Crafting ridiculous items and traps, the player has to get the job done with minimum witnesses and make it look like an accident.
I joined the company after my internship there and worked in a multidisciplinary, multicultural environment.
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I also helped out in bug reporting, fixing reported bugs, and entering/maintaining localisation data for 15 languages. I had similar responsibilities for the three DLC packs released later.
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Let’s Plays
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